It’s not just about pure entertainment. The GAMING PRO zone hosted video game experts
29. May 2026
How can we educate young gamers? Hide the learning within an adventure, advises Cosmo Tales project manager Zdeněk Kvasnica. Take a comic book and an iconic Škoda car, for example, and treat science as a playground. That’s exactly what Bohemia Interactive did. We got a behind-the-scenes look at the massive development studio at the 66th Zlín Film Festival as part of the ZLINFEST PRO professional program.
Just imagine it. You climb into a flying 1203 and pass by nebulae, the Sun, and a black hole. But during your space journey, you must face motherships, massive bosses, and skilled squadrons. Each sector marks a new chapter in the story, during which you’ll experience plenty of drama. You face setbacks, but you keep moving forward.
All the while, you’re exploring the universe, keeping up with the latest news from the world of science. You’ll discover what we Czechs have achieved. And along the way, you’ll learn how to manage your money,
explains the studio manager, whose team has joined forces with Spořka and actor Martin Dejdar.
Czech developers are tapping into current trends and focusing on the intersection of entertainment and education. They’re collaborating with a planetarium and a space agency. For example, players can interactively discover what each probe has been exploring.
Or they take on the role of a technician who sends a little car on missions. Sometimes it runs out of fuel or supplies and returns with reserves. The player can then trade these on the stock market. But what if the market crashes?
We try to simulate things that can happen to children in real life in a playful way,
explains Kvasnica, noting that the developers also take the time factor into account.
You can finish individual games within minutes. When you send a car on a mission, nothing happens for four hours, which forces you to operate in offline mode.
We should see the full version of Cosmotiles released next year. However, a demo will be out in just a few weeks.
Jiří Forejt from Free Cinema also spoke about digital games at ZLINFEST PRO, Natalie Hadwigerová from the One World in Schools initiative, Filip Dufka, head of the Game Art Studio at the Brno Secondary School of Art and Design and the Brno College of Applied Arts, and Veronika Fridrich Golian from
Gamifactory, who highlighted an interesting point in her presentation: a library of games for school classrooms, including tips on how to incorporate these games into lessons.